But the button to press to fix it is easily worked out by watching the movement of the navball as the navball is always oriented the same way with regards to the WASDQE keys. That way, the NSEW directions wouldn't appear to be inverted like they are on the navball, and you'd be able to see the back of the navball simply by turning your head. Plus, burning towards the planet is a very poor way of getting out of orbit, you should burn retrograde instead.Ī 'madly flipping ship' is easiest corrected by turning on SAS. In an ideal world, a pilot would not have a navball but be sitting in a holographic sphere with the navball (and all its markings) mirrored onto the inner surface of the sphere. In a similar fashion the Altitude meter no longer displays numbers at 150 scale but reducing it to 140 fixed that as well. While in space you will generally have plenty of time to figure out which way you need to turn and you shouldn't be burning while turning. Apparently it was a scaling issue I'm playing KSP at 4k now, and at 150 scale the icons on the navball start disappearing when you are over them, decreasing the Navball scale to 140 fixed the problem. In addition to prograde and retrograde markers, you also have normal, antinormal, radial, and antiradial markers on your navball. For space based manouvres you really ought to be looking at the vector symbols on the nav ball rather than worrying about which button turns your rocket in which direction! Haven't got more than the first few things unlocked yet. Help please? I can get a ship to almost run out of fuel at like 70000km up but then I end up like 250000 up and rising because I can't get the nose pointed back to the planet to fire the rockets. If multiple maneuver nodes have been planned, only the velocity change needed for the first. After adding a node it shows the velocity change needed to reach the next new orbit next to the navball. Multiple maneuver nodes can be added which will affect the following maneuver nodes. It features watch and phone battery levels as well as current date and temperature based. I end up in a madly flipping ship with no idea if its W and S I have to use to right it or A and D. A maneuver node is a planned velocity change along an orbit. This watch face is based on the navball from Kerbal Space Program. There are many different orbital maneuvers one can try.Originally posted by Peteed1:Theres no really easy way to tell what way left and right is for the ship to know what WADS do. You can plan multiple maneuvers that chain off each other. The maneuver will show up next to the navball along with remaining time until the burn, and total remaining delta v. I've noticed that ever since the little map icon buttons (hidden at the top of the screen in the Map view whilst in space) gained the ability to remember their state, they sometimes become unresponsive to clicks and can't be toggled.KSP Version: KSP 0.90.0 build 705, x86/32-bit version on Win 7 x. If the maneuver is in the wrong place you can delete it by, right clicking in the center and then clicking on the little red "x" that pops up, or you can click and hold the center and move the maneuver's position on the flight path. Now you can drag six icons to see what will happen if you were to burn in that direction. Left click to bring up a menu and click on "Add Maneuver". If you mouse over your current orbital trajectory a small transparent blue icon will appear. As you can see, the alignment marker is now rotated 90 degrees clockwise. We have rolled by 90 degrees to prevent the nuclear engines from colliding. The maneuver system is extremely valuable for intersecting celestial bodies and for docking events. The ships are aligned properly, and ready for docking by moving forward. This allows you to plan orbits and burns in advance, and make sure you end up exactly where you want to be. While the map view is useful for viewing your current orbital projection, its real power is in the "maneuver" system. If you wish to control your ship while in the map view, click the little grey arrow at the bottom and the navball will pop up. Ghosting on the Maneuver node (optional override of stock with ghosted vector) - Sliding/scaling of navball. Ghosting on Prograde/Retrograde in Surface and Orbital mode. Encounters with the spheres of influence of celestial bodies, as well as the vessels' trajectory within said spheresīy default no ship commands work in map view (except a few like "x" to cut throttle). Enhanced Navball is a navball addon that as of version 1.3 adds the following markers on to the navball: - Radial +/- (now stock) - Normal +/- (now stock) - Anti-Maneuver node. Location of other vessels (and asteroids).Altitude, position and time of apoapsis and periapsis of your vessel's trajectory.Current altitude, position and speed of your vessel.It provides mission-critical information about: It shows projections of the trajectories of vessels and celestial bodies. The map view is the secondary screen view mode used whilst on a mission.
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